![]() ![]() ![]() An empty font asset does not contain any characters by default, you must add them later. You can also create an empty TextMesh Pro font Asset from the Unity main menu. To create a TextMesh Pro font Asset, use the TexMesh Pro Font Asset Creator. To change the default folder for font assets, got to the TextMesh Pro settings and set the Default Font Asset > Path option. Font material: a material that controls the appearance of TextMesh Pro text using one of the TextMesh Pro shaders.įont assets must be in a specific folder so TextMesh Pro can find them and include them in builds.Font atlas: a black and white or grayscale texture file that contains all of the characters included in the font Asset.You create TextMesh Pro font assets from Unity font assets.Įvery TextMesh Pro font Asset has two sub-Assets: TextMesh Pro has its own font Asset format that is distinct from, but related to, Unity's regular font Asset format. To use different fonts with TextMesh Pro, you need to create font assets. ![]()
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